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The Relic GuildS disappointed by the execution of the ideas in "There That Had Promise Way "that had promise Way much exposition way too much as you know way too much recapping Characters did not grow into themselves and I you know way too much recapping Characters did not grow into themselves and I to hear the voices of the main characters at all they felt like there was very little to set them apart from each other except for a character sheet of abilities I never really cared for any of them and only finished the book in the

Hope That It Would 
that it would come together late in the game The end of this book annoyed me It would have been nice to at least get some closure from book 1 of a series but nope Nothing Just a reaction of Seriously That s it from me over hereHaving said all that I m pretty sure that if I d read this when I was a kid I d have loved it Maybe I m just not the target market maybe I m too snobby on the technical aspects ltimately not the right book for me A promising steampunky fantasy debut It took me a while to get into the story and find my way into the world but I نامه های عین القضات همدانی / جلد اول uickly found myself intrigued by the present and past storylines getting sucked in deeper with each subseuent chapter Great characters and fascinating worldbuilding I m eager to see where the story goes from here It s a really good debut fantasy bookI enjoyed the story and the way it is told It shift continuously between now and past when everything was ruinedEdward Cox knows how to engage the reader with the storyThe relationship between current Relic Guild members is processed very good Old man Sam Picky young Claransure about her powers and a little confused in the new world she has been dragged into and Van Bam the wise calm Resident of the Labrys town oh vilains you hate them but at the same time admire them for their intelligenceBest of them angry and crazy Thaumaturgists My review is here good debut fantasy A terrific debut novel with plenty of scope for expansion and some really good world building Most importantly lots of fun Looking forward to the next one A dark and gritty fantasy Centred around a group of magically gifted people who are part of a cross between secret service and elite forces following the Relic Guild across two times the end of a war and the restart of it 40 years later A good strong mix of characters and a nicely set Die Plotter upniverse which promises a lot as it is opened out Enjoyable while being dark Once in a long while a book comes along that changes everything A paradigm shifting book that effects everything around it THE RELIC GUILD is such a book Such never before read crapness a total void of writing talen. Were trapped behind boundary walls a hundred feet high Now the Aelfir are a distant memory and the Thaumaturgists have faded into myth Young Clara struggles to survive in a dangerous and dysfunctional city where eyes are keen nights are long and the se of magic is punishable by death She hides in the shadows fearful that someone will discover she is touched by magic She knows her days are numbered But when a strange man named Fabian Moor returns to the Labyr.

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Full disclosure I like Edward Cox We re friendly online and I was lucky enough to meet him last year Brighton The synopsis for his "DEBUT THE RELIC GUILD SOUNDED GREAT "The Relic Guild great you never know right Thus it was with a bit of trepidation that I started reading Ed s novel because what if I didn t like it Well I m pleased and relieved to say that while I had some issues with the narrative The Relic Guild didn t disappoint and on the whole I had a great time with the storySo let s just start off with the issues i had these were mostly centred around I had These were mostly centred around world building and the lack of a map I know how cliche to whine about the lack of a map but in this case it would have really helped me because I spent a large part of the novel just having trouble figuring out where I was and visualising how Labrys Town looked I couldn t get to grips with the scale of the town and its surrounding labyrinth and though we do get some sense of the numbers and size of this niverse about a third of the way in I kept running Killing the Truth up against how to visualise my surroundings There is magic but also modern technology in the form of magic powered pistols trams reflector helmet and CCTV observation yet society and the rest of their surroundings don t feel modern they feel like a renaissance era setting It was only once I decided to just go with it and had some good chunks of reading time to get stuck into the narrative that I really got immersed in the story enough to not worry about how I should see it in my head and just follow the charactersThe story is told in two timelines one during the Genii war and one set forty years after In both timelines the central characters were young women Clara in the present timeline is a new beginning for the Relic Guild and is our way into this mysterious organisation while Marney is our window onto the past I loved both of them for different reasons Clara is very much the newbie drawn into the Guild and trying to find her feet and learning to accept her power Hers is very much a coming of age story while Marney already knows these things If Clara is an apprentice Guild agent Marney is at least a journeyman Marney s story is far about figuring out why the Guild does what it does and how she fits within that missionThere is some overlap between the agents we see in the two timelines notably Samuel Van Bam I m sorry but that name just makes me giggle and Ham Bought it on the strength of the blurb it sounded like it ticked most of my boxes but wastterly disappointed by the execution Did not enjoy the author s writing and wa. Magic caused the war Magic is forbidden Magic will save sIt was said the Labyrinth had once been the great meeting place a sprawling city at the heart of an endless maze where a million humans hosted the Houses of the Aelfir The Aelfir who had brought trade and riches and a future full of promise But when the Thaumaturgists overlords of human and Aelfir alike went to war everything was ruined and the Labyrinth became an abandoned forbidden zone where humans.
Malice at the Palace (Her Royal Spyness,
T and chaotic thought spew has permanently altered my conception of bad writing bad book and just how totally ST can a piece of writing be Edward Cox is an author whom all others authors are seriously indebted to They should tithe him or something He has sunk the bar of writing so low that much previously degraded and ridiculed work now has space to breathe Every book that I have rated one star ntil now just rose magically and effortlessly Havens Promise (Divine Designs, up to three stars through the power of the sheer awfulness of thisnbelievably bad bookBy writing such a failure of the mind as THE RELIC GUILD Edward Cox has given me a rare gift a curative to my cynicism Everything I read from now on will not seem as bad as it otherwise could have thanks to this deep valley of tter drivel that has appeared in my reading landscape with an earthuake fissure Well done Mr CoxBy awarding THE RELIC GUILD one star I mean only and exactly one thing this is a piece of dog st pretending to be a book and smells exactly as it should The overwhelming and shattering poorness of this book will change your life This "book was not for me I struggled through to pg 140 or so It didn t convince me that the world "was not for me I struggled through to pg 140 or so It didn t convince me that the world real or could work at all A labyrinth town sealed off from the rest of the niverse for 40 years a town that previously relied on imports for its economy a town of 1 million people with what seemed like no land to grow crops a sewage system but no source of fresh water no shape changing magic people Been Born For 20 Years born for 20 years the main character has access to medicine which keeps her lycanthropy in check Lots of problems for a pedant like me that I would have been happy to ignore and tell myself ooh magic hoping that my Approaching the Guitar uestions would be answered later in the book had the writing been interesting It lacks style seems clumsy and there isn t an ounce of humour There are many things to love about The Relic Guild First and foremost it neatly delivers the reader into aniue world rare in the saturated fantasy genre that s peopled with a great cast of characters and a conflict spanning decades This conflict has shades of the Biblical the Satan like Spiral a being of higher magic defies his Mother the Timewatcher in order to pursue his own ends Some of his fellow Thaumaturgists sympathise and join him obliterating their Thaumaturgic tattoos from their foreheads in refutation of their Mother and Her laws It s a conflict that works because it s ancient and nderstandable and it makes for an excellent storyThe Timewatcher is a suitably ineffable figure and timedime. Inth Clara learns that magic serves a higher purpose and that some myths are much deadly in the flesh The only people Clara can trust are the Relic Guild a secret band of magickers sworn to protect the Labyrinth But the Relic Guild are now too few To truly defeat their old nemesis Moor mightier help will be reuired To save the Labyrinth – and the lives of one million humans – Clara and the Relic Guild must find a way to contact the worlds beyond their wal. ,